AI Insights · Timothy · December 2022
Top 5 Entertainment Mascot Games on iOS in Latin America: Q4 2022
In Q4 2022, the top entertainment mascot games on iOS in Latin America saw varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how each app fared.
The final quarter of 2022 showcased interesting trends for the top entertainment mascot games on iOS in Latin America. Here's how the top five games performed in terms of downloads, revenue, and active users.
Minion Rush: Running game experienced fluctuating weekly downloads, starting at 23.3K in late September and peaking at 28.5K in early October and December. Revenue ranged from around $500 to $750, with a noticeable peak at $754 in the last week of December. Active users showed a slight decline from 90.2K in late September to around 75.5K in early December, but rebounded to 92.1K by the end of the year.
Angry Birds Dream Blast saw a significant rise in weekly revenue, starting at approximately $3.6K and reaching a peak of $21.2K in the final week of December. Weekly downloads increased steadily from 3.4K at the end of September to 18.8K by the end of December. Active users also showed a strong upward trend, growing from 24.7K to 63.2K over the quarter.
Sonic Dash: Fun Endless Runner had consistent weekly downloads, ranging between 8.3K and 11.7K, with a notable spike to 16.9K in the last week of December. Revenue varied from $654 to $1.5K, peaking in mid-December. Weekly active users remained relatively stable, averaging around 250K throughout the quarter, ending at 260.1K in the final week.
Crash Bandicoot: On the Run! showed a decline in weekly downloads, starting at 11.2K and dropping to 4.3K by mid-December. Revenue also saw a downward trend, peaking at $534 in mid-October and falling to $162 by mid-December. Active users decreased from 75.8K to 49.3K over the quarter.
SpongeBob: Get Cooking, newly released in late September, showed a growth trend in weekly downloads, peaking at 8.5K in the last week of December. Revenue remained minimal, with sporadic peaks. Active users increased from 5.6K to 18.8K over the quarter, showing a significant rise in engagement.
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